| Realtime Pathtracer, No baking, No tricks, No hacks, No cheats. | 
                      
                          | Realtime Global Illumination (2+ bounces) | 
                      
                          | Dynamic Two levels SAH-based BHV | 
                      
                          | Blue Noise Sampling + Russian Roulette | 
                      
                        | Physically Based Rendering (GGX Model) | 
                      
                          | Support for Solid and Alpha blended particles/geometry. | 
                      
                          | Hybrid Realtime Denoiser (inspired by SVGF) | 
                      
                          | Realtime BVH dynamic updates (Static, Dynamic and Skeletal mesh) | 
                      
                          | Texture Mapping (Albedo, Roughness, Metallic, Normalmap, Emissive) | 
                      
                          | Atlas Texture Compression (DXT and ASTC) + Mipmapping | 
                      
                          | Explicit Light Importance Sampling | 
                      
                          | Screen Space Flares & Glare, Vignette | 
                      
                          | Fullscreen Antialias, Filmic Grain | 
                      
                          | Brightness, Contrast and Exposure Controls |